// DispServer.cpp : Implementation of WinMain

#include "stdafx.h"
#include "resource.h"

// The module attribute causes WinMain to be automatically implemented for you
[ module(EXE, uuid = "{34305B4D-1DD0-4FD7-B510-E1856DD2D7ED}", 
		 name = "DispServer", 
		 helpstring = "DispServer 1.0 Type Library",
		 resource_name = "IDR_DISPSERVER") ]
class CDispServerModule
{
public:
// Override CAtlExeModuleT members
};
		 
