// myapp.h : main header file for the MYAPP application // #if !defined(AFX_MYAPP_H__004D2576_50D3_41EC_89DF_47AFA0636C3C__INCLUDED_) #define AFX_MYAPP_H__004D2576_50D3_41EC_89DF_47AFA0636C3C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CMyappApp: // See myapp.cpp for the implementation of this class // class CMyappApp : public CWinApp { public: CMyappApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMyappApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation public: //{{AFX_MSG(CMyappApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MYAPP_H__004D2576_50D3_41EC_89DF_47AFA0636C3C__INCLUDED_) // frame window class class CMyFrame : public CFrameWnd { public: CMyFrame(); protected: // "afx_msg" indicates that the next two functions are part // of the MFC library message dispatch system afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnPaint(); DECLARE_MESSAGE_MAP() };