// ex32a.h : main header file for the EX32A application // #if !defined(AFX_EX32A_H__F320E663_7F7E_45BF_91E9_102DFF1C9A27__INCLUDED_) #define AFX_EX32A_H__F320E663_7F7E_45BF_91E9_102DFF1C9A27__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CEx32aApp: // See ex32a.cpp for the implementation of this class // class CEx32aApp : public CWinApp { public: CEx32aApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEx32aApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation COleTemplateServer m_server; // Server object for document creation //{{AFX_MSG(CEx32aApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_EX32A_H__F320E663_7F7E_45BF_91E9_102DFF1C9A27__INCLUDED_)