// ex32a.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "ex32a.h" #include "MainFrm.h" #include "IpFrame.h" #include "ex32aDoc.h" #include "ex32aView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CEx32aApp BEGIN_MESSAGE_MAP(CEx32aApp, CWinApp) //{{AFX_MSG_MAP(CEx32aApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) // Standard print setup command ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CEx32aApp construction CEx32aApp::CEx32aApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CEx32aApp object CEx32aApp theApp; // This identifier was generated to be statistically unique for your app. // You may change it if you prefer to choose a specific identifier. // {FA5EBBB3-A161-4824-9734-5D90EC9C9955} static const CLSID clsid = { 0xfa5ebbb3, 0xa161, 0x4824, { 0x97, 0x34, 0x5d, 0x90, 0xec, 0x9c, 0x99, 0x55 } }; ///////////////////////////////////////////////////////////////////////////// // CEx32aApp initialization BOOL CEx32aApp::InitInstance() { // Initialize OLE libraries if (!AfxOleInit()) { AfxMessageBox(IDP_OLE_INIT_FAILED); return FALSE; } AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. // TODO: You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Local AppWizard-Generated Applications")); LoadStdProfileSettings(); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CEx32aDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CEx32aView)); pDocTemplate->SetServerInfo( IDR_SRVR_EMBEDDED, IDR_SRVR_INPLACE, RUNTIME_CLASS(CInPlaceFrame)); AddDocTemplate(pDocTemplate); // Connect the COleTemplateServer to the document template. // The COleTemplateServer creates new documents on behalf // of requesting OLE containers by using information // specified in the document template. m_server.ConnectTemplate(clsid, pDocTemplate, TRUE); // Note: SDI applications register server objects only if /Embedding // or /Automation is present on the command line. // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Check to see if launched as OLE server if (cmdInfo.m_bRunEmbedded || cmdInfo.m_bRunAutomated) { // Register all OLE server (factories) as running. This enables the // OLE libraries to create objects from other applications. COleTemplateServer::RegisterAll(); // Application was run with /Embedding or /Automation. Don't show the // main window in this case. return TRUE; } // When a server application is launched stand-alone, it is a good idea // to update the system registry in case it has been damaged. m_server.UpdateRegistry(OAT_INPLACE_SERVER); // When a mini-server is run stand-alone the registry is updated and the // user is instructed to use the Insert Object dialog in a container // to use the server. Mini-servers do not have stand-alone user interfaces. AfxMessageBox(IDP_USE_INSERT_OBJECT); return FALSE; } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CEx32aApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CEx32aApp message handlers